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ĭevelopment of the WebGL 2 specification started in 2013 with final in January 2017. These applications included Fusion 360 and AutoCAD 360. In November 2012 Autodesk announced that they ported most of their applications to the cloud running on local WebGL clients. As of March 2012, the chair of the working group is Ken Russell.Įarly applications of WebGL include Zygote Body. Version 1.0 of the WebGL specification was released March 2011. In early 2009, the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others. By the end of 2007, both Mozilla and Opera had made their own separate implementations. Vukićević first demonstrated a Canvas 3D prototype in 2006. WebGL evolved out of the Canvas 3D experiments started by Vladimir Vukićević at Mozilla.
#Autodesk graphic plugins code#
This code is executed for each and every vertex sent through the API and for each pixel rasterized to the screen. The WebGL implementation compiles these shader instructions to GPU code. Shaders in WebGL are expressed directly in GLSL and passed to the WebGL API as textual strings. This functionality, if so required, has to be implemented by the end-developer by providing shader code and configuring data bindings in JavaScript.
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Like OpenGL ES 2.0, WebGL does not have the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0. Automatic memory management is provided implicitly by JavaScript. WebGL 2.0 is based on OpenGL ES 3.0 and made guaranteed availability of many optional extensions of WebGL 1.0 and exposes new APIs. It uses the HTML5 canvas element and is accessed using Document Object Model (DOM) interfaces. WebGL 1.0 is based on OpenGL ES 2.0 and provides an API for 3D graphics.
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